The Inheritors (self-styled) were a society originating from human experiments. They were led by the cybernetic entity known as the Supreme Gestalt Commander (or Gestalt Mind), a network of five giant brains suspended in glass chambers, named Be-One, Be-Two, Be-Three, Be-Four and Be-Five. Each telepathically controlled a division of Mutant Drones, who quickly died if their controlling mind was killed. The drones, in turn, oversaw a slave race of primitive ape-human hybrids. During a battle in the Inheritors' cave home, Jason and Alex and their allies destroyed two of the giant brains by shattering their glass casings (Be-Two and either Be-Four or Be-Five), and these were later replaced by the "newly-thawed" Be-Six and Be-Seven.[1]
Marvel Comics Continuity[]
Outlines of Tomorrow[]
From 2040 to 2052 in the Forbidden City, the mutant factions have gone into war with one another, Be-One winning out. Mendez and his loyal followers manage to escape into trans-national transport tubes and work their way towards an unknown new home. They carry with them the Alpha-Omega device, which has begun to carry an almost religious significance with it.[2]
Novels[]
Conspiracy of the Planet of the Apes[]
This splinter group of mutants possessed incredibly powerful minds but no physical form. The Inheritors developed the ability to combine their mental powers through a discipline known as the Gestalt Mind. However, this practice was lost to time after their defeat by both apes and humans in their final war, leaving only the descendants of the Mind with access to this immense power.
Death of the Planet of the Apes[]
Human scientists who survived the initial ape revolt fourteen hundred years earlier experimented with cloning cerebral matter to create biologically-based computers. Their goal was to preserve and store information without relying on electronics, which had been disrupted by nuclear blasts. These crations originally named ‘1N-HR8-TR’, were abandoned test subjects who had somehow survived and thrived in the aftermath of a nuclear war.
Mungwortt encountered the Inheritors, but by his time they had been conquered and enslaved by the mutants of the Fellowship. They were re-branded as the 'Overseers', controlling the functioning of their city and further increasing their psychic capabilities. Be-Six, who was twice as large as the others, remained imprisoned in the laboratory of their former enemies the Makers, but Be-One, Be-Three and (the previously unknown) Be-Eight had escaped with the help of their slaves and were plotting their revenge at the former Central Park Zoo. In the dying moments of the Earth the Inheritors met their end at the behest of Mungwortt.
Games[]
Planet of the Apes Roleplaying Game[]
When the fear of nuclear war loomed, many worried that electromagnetic pulses would wipe out all man-made technology. In response, a group of scientists began constructing biocomputers to store data securely. After the nuclear holocaust, these biocomputers were left unchecked and, over time, began developing their own personalities as a result of processing and storing vast amounts of data independently, becoming the Inheritors from then on.[3]
Notes[]
- The Inheritors first appeared in the Planet of the Apes comic books published by Marvel Comics.
- Conspiracy of the Planet of the Apes brought the Inheritors from the continuity of the Marvel Comics Planet of the Apes into that of the original Planet of the Apes movie pentalogy.
Appearances[]
- Planet of the Apes Magazine: Terror on the Planet of the Apes
- Conspiracy of the Planet of the Apes (mentioned)
- Death of the Planet of the Apes
- Planet of the Apes Roleplaying Game